3D Modeler specializing in game-ready props and environment assets. Full pipeline — high-poly sculpting, low-poly optimization, UV mapping, baking, and PBR texturing. Tools: Blender, ZBrush, Marvelous Designer, Rizom UV, Marmoset Toolbag, Substance Painter, Photoshop. Unreal Engine export, tileables, UDIMs.
Over the past two years I've done freelance work and contributed to indie dev. Self-taught — which means I'm used to figuring things out on my own and picking up new tools fast.
Currently building my portfolio and looking for opportunities in gamedev or outsourcing.