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Vane Mikhailov
Vane Mikhailov
3D Artist, Freelancer, Open for work
Moscow, Russia

Summary

3D Modeler specializing in game-ready props and environment assets. Full pipeline: high-poly modeling, retopology and low-poly optimization, UV mapping, baking, and PBR texturing. Tools: Blender, ZBrush, Marvelous Designer, Rizom UV, Marmoset Toolbag, Substance Painter, Photoshop. Experience with Unreal Engine export, tileable textures, and UDIM workflows.

Over the past two years, I’ve worked as a freelancer and contributed to indie game projects.
I’m currently building my portfolio and looking for opportunities in game development or outsourcing studios.

Skills

Rendering3D ModelingHard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

Blender
Blender
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer