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Vane Mikhailov
Vane Mikhailov
3D Artist, Freelancer, Open for work
Moscow, Russia

Summary

3D Modeler specializing in game-ready props and environment assets. Full pipeline — high-poly sculpting, low-poly optimization, UV mapping, baking, and PBR texturing. Tools: Blender, ZBrush, Marvelous Designer, Rizom UV, Marmoset Toolbag, Substance Painter, Photoshop. Unreal Engine export, tileables, UDIMs.

Over the past two years I've done freelance work and contributed to indie dev. Self-taught — which means I'm used to figuring things out on my own and picking up new tools fast.

Currently building my portfolio and looking for opportunities in gamedev or outsourcing.

Skills

Rendering3D ModelingHard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

Blender
Blender
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer