3D Modeler specializing in game-ready props and environment assets. Full pipeline: high-poly modeling, retopology and low-poly optimization, UV mapping, baking, and PBR texturing. Tools: Blender, ZBrush, Marvelous Designer, Rizom UV, Marmoset Toolbag, Substance Painter, Photoshop. Experience with Unreal Engine export, tileable textures, and UDIM workflows.
Over the past two years, I’ve worked as a freelancer and contributed to indie game projects.
I’m currently building my portfolio and looking for opportunities in game development or outsourcing studios.