Game-ready 3D model of a special forces robot. For this project, I focused on scene building, rendering, camera setup, effects, and postFX. I also started working with Substance Designer to create tiling wall textures and made several decal objects for scene dressing in Blender. The mesh is low-poly with 2K textures.
Special thanks to my friend https://www.artstation.com/rekryt for the assault rifle 3D model used in these scenes.